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Elemental HERO The Shining →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Fusion Monster Effect Monster |
- | 8 | Warrior | 2600 | 2100 |
1 "Elemental HERO" monster + 1 LIGHT monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each of your banished "Elemental HERO" monsters. When this card is sent from the field to the Graveyard: You can target up to 2 of your banished "Elemental HERO" monsters; add those targets to your hand. |
|||||
password:22061412 | |||||
Average Rating Score | 8.4(26) |
- Card Info
- Card Reviews (26 rating scores)
- Decks with Elemental HERO The Shining (641 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Elemental HERO The Shining" card reviews and rating scores
8.4(26) |
|
46% | (12) | ||
50% | (13) | ||
3% | (1) | ||
0% | (0) | ||
0% | (0) |
ねこーら
2023/05/23 23:29
2023/05/23 23:29
Comprehensive evaluation: It is useful in that there is a hit point and recovery of the fusion material can also be aimed at.
He who is excluded is self-enhanced by the number of Elemental HEROs, and if he is banished with 《Miracle Fusion》, the enhancement value increases accordingly.
Since "Wake Up Your Elemental HERO" is strengthened by the number of fusion materials, you can expect a considerable amount of his ATK after fusion summoning it with "Miracle Fusion".
After attacking a monster over there, you can use Super Polymerization to summon other monsters by fusion summoning them.
Well, it might be fine if he just aims to steal LIGHT with 《Super Polymerization》.
There is a risk of missing the right timing to recover the banished Elemental HERO, but it is enough to maintain the front line and have the potential to reuse 《Elemental HERO Honest Neos》.
He who is excluded is self-enhanced by the number of Elemental HEROs, and if he is banished with 《Miracle Fusion》, the enhancement value increases accordingly.
Since "Wake Up Your Elemental HERO" is strengthened by the number of fusion materials, you can expect a considerable amount of his ATK after fusion summoning it with "Miracle Fusion".
After attacking a monster over there, you can use Super Polymerization to summon other monsters by fusion summoning them.
Well, it might be fine if he just aims to steal LIGHT with 《Super Polymerization》.
There is a risk of missing the right timing to recover the banished Elemental HERO, but it is enough to maintain the front line and have the potential to reuse 《Elemental HERO Honest Neos》.
くず
2023/02/22 1:49
2023/02/22 1:49
A piece that raises super fusion () to a practical level
Salvage is still an excellent effect for pumps
Salvage is still an excellent effect for pumps
エレファン
2020/06/23 21:22
2020/06/23 21:22
Although the category is strongly related, the effect of 1 is not a loss because his ATK is increased by the amount removed. Since it is at least 2900, I think the status is sufficiently high. I personally highly appreciate the ability to deal with her Deck, the opponent who seals GY.
That said, it's hard to say that the effects of 1 and 2 work well together, so I'd like to consider deck construction.
The effect of 2 is optional, so I miss the timing, but I think it's very convenient to be able to collect "Honesty Neos", etc., which has the effect of increasing ATK.
That said, it's hard to say that the effects of 1 and 2 work well together, so I'd like to consider deck construction.
The effect of 2 is optional, so I miss the timing, but I think it's very convenient to be able to collect "Honesty Neos", etc., which has the effect of increasing ATK.
シエスタ
2019/12/04 9:04
2019/12/04 9:04
Summoning with her GY Exclusion Fusion by Miracin is preferable due to the effect referencing the Exclusion Zone.
If you go to GY to strengthen the RBI, you can collect 2 cards from the exclusion zone and have less habit.
More than the effect, its loose and major attribute is also a point, and if anything, it will mainly play an active role as a removal agent for super fusion.
However, the main current HERO has a low ratio of light, and various HEROs are mixed, and since I can only target E, there are many cases where I can not make the most of the effect than I thought even if I use it randomly.
Also, since the recovery effect is arbitrary, it is easy to miss the timing.
I think whether it can be prioritized depends on the construction method and environment.
If you go to GY to strengthen the RBI, you can collect 2 cards from the exclusion zone and have less habit.
More than the effect, its loose and major attribute is also a point, and if anything, it will mainly play an active role as a removal agent for super fusion.
However, the main current HERO has a low ratio of light, and various HEROs are mixed, and since I can only target E, there are many cases where I can not make the most of the effect than I thought even if I use it randomly.
Also, since the recovery effect is arbitrary, it is easy to miss the timing.
I think whether it can be prioritized depends on the construction method and environment.
備長炭18
2019/12/04 1:01
2019/12/04 1:01
In charge of her LIGHT attribute HERO, it has the effect of increasing the RBI of excluded E-HERO x 300 and collecting excluded E-HERO when sent to her GY.
Anyway, since it is closely related to the exclusion zone, it works well with Miracle Fusion and Vion's fusion search effect, and it also matches the new Sunriser in terms of attributes as well as effects.
Unfortunately, I can only refer to E・HERO, so Diavo, who is excluded from me, cannot contribute to the increase in RBI, but it can't be helped because the name is different.
Although the adoption rate is on the decline, it's an attribute that's not difficult to absorb with Super Fusion, so I'd like to keep in mind its utilization.
Anyway, since it is closely related to the exclusion zone, it works well with Miracle Fusion and Vion's fusion search effect, and it also matches the new Sunriser in terms of attributes as well as effects.
Unfortunately, I can only refer to E・HERO, so Diavo, who is excluded from me, cannot contribute to the increase in RBI, but it can't be helped because the name is different.
Although the adoption rate is on the decline, it's an attribute that's not difficult to absorb with Super Fusion, so I'd like to keep in mind its utilization.
ター坊
2018/10/13 17:37
2018/10/13 17:37
Fusion HERO that meshes best with Miracle.
3200 is almost fixed by strengthening the RBI, and there is no gap even if it is killed by the recovery effect. In addition to Honesty Neos, Isolde and Wonder Driver can be used as materials, so there are many opportunities to use them.
3200 is almost fixed by strengthening the RBI, and there is no gap even if it is killed by the recovery effect. In addition to Honesty Neos, Isolde and Wonder Driver can be used as materials, so there are many opportunities to use them.
ヒコモン
2018/09/18 12:55
2018/09/18 12:55
In charge of light for attribute fusion HERO. In addition to being able to absorb his LIGHT, which is a super fusion and major, the effect is meshing with 《Miracle Fusion》, and when it is sent from the field to his GY, it can return the E・HERO that was used as a material to the hand. becomes possible. It is very convenient because it is easy to reuse Honesty Neos.
アルバ
2018/04/09 12:49
2018/04/09 12:49
The HERO is now a dark low beat, but the HERO's trump card in the era when there were extremely few monsters, which was completed with the old Air Another.
RBI is about 2900 or more and easily exceeds 3000.
When he is sent to GY, he can increase his hand by up to 2 cards, and because of LIGHT, he is also a strong super fusion agent.
It can be said that the synergy with Miracle Fusion is quite strong and it is the most used.
However, the recovery effect from exclusion misses the timing and does not activate with exclusion or bounce, so if you rely too much on this to secure the follow-up, you will be hurt.
RBI is about 2900 or more and easily exceeds 3000.
When he is sent to GY, he can increase his hand by up to 2 cards, and because of LIGHT, he is also a strong super fusion agent.
It can be said that the synergy with Miracle Fusion is quite strong and it is the most used.
However, the recovery effect from exclusion misses the timing and does not activate with exclusion or bounce, so if you rely too much on this to secure the follow-up, you will be hurt.
なす
2017/09/15 10:23
2017/09/15 10:23
An E-HERO Fusion Monster that requires E-HERO and LIGHT as materials. Self-strengthen by the number of your excluded E-HEROs, and when sent from the field to his GY, you can salvage up to 2 E-HEROs that have been excluded.
If you use 《Miracle Fusion》, you can strengthen yourself and secure a salvage destination.
Neos, Prismer, Sparkman, etc. can be used as fusion materials.
If you use 《Miracle Fusion》, you can strengthen yourself and secure a salvage destination.
Neos, Prismer, Sparkman, etc. can be used as fusion materials.
とりにく
2017/09/10 22:35
2017/09/10 22:35
If you use the used Honesty Neos as a material for Miracle Fusion, you can collect it when it is sent to her GY.
strong
strong
あだ
2016/01/30 13:17
2016/01/30 13:17
The enemy has sent out lightning!
In such a case... Super☆Fusion☆Go! let's get this out
In such a case... Super☆Fusion☆Go! let's get this out
ファイア野郎
2015/05/01 13:24
2015/05/01 13:24
A card that controls his LIGHT with one of the attributes HERO.
In combination with Miracle Fusion,
Not only can his own ATK be 3200,
Collect the excluded monsters even if they are destroyed
It is very heinous, such as being ready for the next fusion.
In order to use his LIGHT monster, which has a high adoption rate, as a fusion material,
There are not a few opportunities to use Super Fusion.
LIGHT's HERO also has excellent monsters such as Another Neos and Prismer, so it's naturally easy to adopt.
The point that the second half effect cannot be used for bounce and exclusion,
Be careful not to miss the timing.
In combination with Miracle Fusion,
Not only can his own ATK be 3200,
Collect the excluded monsters even if they are destroyed
It is very heinous, such as being ready for the next fusion.
In order to use his LIGHT monster, which has a high adoption rate, as a fusion material,
There are not a few opportunities to use Super Fusion.
LIGHT's HERO also has excellent monsters such as Another Neos and Prismer, so it's naturally easy to adopt.
The point that the second half effect cannot be used for bounce and exclusion,
Be careful not to miss the timing.
wisteria
2014/02/28 1:32
2014/02/28 1:32
Among fusion HEROs, this card has a powerful effect next to ZERO. The high synergy with 《Miracle Fusion》is noteworthy. It is the strongest class of HERO in RBI, and the recovery effect is reassuring for HERO who consumes a lot of cards. On the other hand, overconfidence is prohibited because it is extremely weak against bounces. Also, keep in mind that if you use this card as a material for Super Fusion, you will miss the timing, so you can't use the material recovery effect.
HERO
2013/07/23 15:23
2013/07/23 15:23
Easy to summon, yet strong. And perfect HERO!
There is also a reversal if you put it out with Mirak Fusion! ?
Furthermore, there is also a HERO recovery effect, so it is a card that fits 100% in the HERO Deck.
There is also a reversal if you put it out with Mirak Fusion! ?
Furthermore, there is also a HERO recovery effect, so it is a card that fits 100% in the HERO Deck.
とき
2013/01/24 17:56
2013/01/24 17:56
Shine, shine more yeah yeah!
Light HERO has extremely talented members, and the synergy with miracle fusion is in the realm of masterpieces.
3200 hit points from one card in your hand is an assault.
This is weak against bounces and exclusions, so don't be overconfident like ZERO, be careful.
He is strong even as a Fusion HERO, but he can also use Another Neos in Neos Beats and Xyz Axis, making him an easy to use HERO. The advantage of LIGHT is big.
Light HERO has extremely talented members, and the synergy with miracle fusion is in the realm of masterpieces.
3200 hit points from one card in your hand is an assault.
This is weak against bounces and exclusions, so don't be overconfident like ZERO, be careful.
He is strong even as a Fusion HERO, but he can also use Another Neos in Neos Beats and Xyz Axis, making him an easy to use HERO. The advantage of LIGHT is big.
ファナナス
2013/01/24 13:56
2013/01/24 13:56
Mr. EHERO who does not weigh himself down. Over 3000 points. It's not difficult to put out a super fusion because the major attribute of LIGHT is specified as a material, but above all, the synergy with Miracle Fusion is amazing. He will be able to recover the HERO that was excluded as a material while increasing the RBI by at least 600. Well, be careful not to miss the timing of the recovery effect itself
わたV
2013/01/22 16:48
2013/01/22 16:48
The synergy with Mirafu is strange.
It's strong just because it can absorb light with super fusion, but it's also highly rated because it raises ATK and allows you to add 2 cards to your hand if it's destroyed.
It's strong just because it can absorb light with super fusion, but it's also highly rated because it raises ATK and allows you to add 2 cards to your hand if it's destroyed.
そうだ、ロリコンだ
2012/04/20 20:52
2012/04/20 20:52
Not only an Elemental HERO for super fusion, but also an Elemental HERO that works well as a main force
If you turn the recovery effect well, you can also use it for Airman recovery and Fusion Gate.
But reality doesn't work so well. He can't activate ATK UP or recovery effects if he doesn't have an Elemental HERO that has been removed even if he's removed, bounced, missed the timing, or super-fused.
A piece that is a little difficult to use. Let's think about compatibility with his opponent's deck.
If you turn the recovery effect well, you can also use it for Airman recovery and Fusion Gate.
But reality doesn't work so well. He can't activate ATK UP or recovery effects if he doesn't have an Elemental HERO that has been removed even if he's removed, bounced, missed the timing, or super-fused.
A piece that is a little difficult to use. Let's think about compatibility with his opponent's deck.
スクラップトリトドン
2012/01/13 11:07
2012/01/13 11:07
The attribute HERO that appeared after the shocking ZERO and Gaia, which was impossible to obtain.
These two effects, which are compatible with Miracle Fusion, can't be taken lightly, and if you're not good at it, you can even surpass Obelisk.
Moreover, the fusion condition is light, which is easier to incorporate naturally than water. This is how the Shining Marshman looks...
Since 《Thunder King Rai-Oh》and Another Neos can be used as fusion materials, it is also a strong member that it is compatible with Metabi.
These two effects, which are compatible with Miracle Fusion, can't be taken lightly, and if you're not good at it, you can even surpass Obelisk.
Moreover, the fusion condition is light, which is easier to incorporate naturally than water. This is how the Shining Marshman looks...
Since 《Thunder King Rai-Oh》and Another Neos can be used as fusion materials, it is also a strong member that it is compatible with Metabi.
らいだあ
2011/12/03 9:08
2011/12/03 9:08
If you use 《Fusion Gate》, his ATK UP for fusion summoning, I like it!
プロキオン
2010/12/04 15:54
2010/12/04 15:54
A card that focuses on HERO's weak point, exclusion. There are many HERO-only cards and synergies.
If you use [Fusion Gate][Miracle Fusion], the recovery effect will come to life.
In [Neos/Beat], since he is the same LIGHT, he can share support, and in [Future Fusion], he can fertilize his GY.
Pay attention to the recovery effect, as there are times when you miss the timing.
If you use [Fusion Gate][Miracle Fusion], the recovery effect will come to life.
In [Neos/Beat], since he is the same LIGHT, he can share support, and in [Future Fusion], he can fertilize his GY.
Pay attention to the recovery effect, as there are times when you miss the timing.
NEOS
2010/11/02 19:24
2010/11/02 19:24
Ah~ Shining is enough with Flare Wingman DA-!
That being said, this is a HERO with a thin sense of restraint.
Effect is the number of banished Elemental HEROs that are the opposite of Shining Flare.
Has a monkey page effect instead of a burn effect.
I've been relying on it a lot lately...
That being said, this is a HERO with a thin sense of restraint.
Effect is the number of banished Elemental HEROs that are the opposite of Shining Flare.
Has a monkey page effect instead of a burn effect.
I've been relying on it a lot lately...
おんぼろ
2010/08/15 23:57
2010/08/15 23:57
Interaction with Miracle Fusion is the strongest. The synergy is amazing.
Real ATK 3200, and even if you defeat it, the advantage will be recovered and the next move will come soon. Really fiendish.
After the anime ended, HERO became too strong.
Real ATK 3200, and even if you defeat it, the advantage will be recovered and the next move will come soon. Really fiendish.
After the anime ended, HERO became too strong.
2011/02/19 23:07
No card collection and waste from Miracle Fusion.
Normally you shouldn't do this ^-^
Normally you shouldn't do this ^-^
Decks with "Elemental HERO The Shining"
* is adopted as a key card.
● 2014-07-11 Watt
● 2014-06-20 New power! Battle type M HERO Deck!
● 2011-06-15 contact fusion
● 2014-04-11 Hirobi for those who want to win (DUEA compatible)
● 2013-10-16 alive hero beat
● 2014-08-25 Alive Hero (Official Winner) Request for Opinion
● 2014-06-21 Transform Summon! M-HERO Deck
● 2014-07-11 Strongest HERO Beat
● 2012-06-08 Masked Hirobi
● 2013-06-16 Hero Beat (Gachi)
● 2013-12-21 E・HERO beats for tournaments
● 2014-08-07 E-HERO fusion mask! Revised in January
Card Category and Effect Category
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
Yu-Gi-Oh! GX vol.6 | YG06-JP001 | 2009-11-04 | Ultra |
Ranking and View Num
Rating Score Rank | 2,901 / 13,210 Cards |
---|---|
View Num | 172,406 |
Others
Japanese card name | E・HERO The シャイニング |
---|
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